View all by Ian Obst
Ian Obst
Follow Ian Obst
Follow
Following Ian Obst
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Last Call
←
Return to Last Call
Devlog
-On Hold-
September 13, 2022
by
Ian Obst
1
Well I suppose this was inevitable, and I'm sure many have noticed the status change in the information panel. But for the moment, Last Call is on hold. This is due mostly to technical issues with the...
Continue reading
-October/November 2021 Update-
October 30, 2021
by
Ian Obst
Happy Halloween (weekend)! Yep, Halloween and the end of October are near. The chilly season, perfect for a good scare. One that encourages development of a horror game. And in a way, it has. While I...
Continue reading
-August/September 2021 Development Status-
August 22, 2021
by
Ian Obst
1
Been a bit, hasn't it? Hopefully we didn't make anyone think Last Call was abandoned. The end of summer break approached, and admittedly a few wrenches got thrown into the works. The Delta variant of...
Continue reading
-July 2021 Development Status-
July 01, 2021
by
Ian Obst
1
Let's start with the slightly bad news this month: This is going to be an incredibly light update. Due to a few small life inconveniences, work on Last Call was briefly slowed down on my end. For a pr...
Continue reading
-Prelude Update Available: What Comes Next...-
June 05, 2021
by
Ian Obst
1
One last surprise for this month: an update to the standalone Prelude release. In fact, the final update prior to any kind of full release. Keeping it up to date has been important, as not everyone wa...
Continue reading
-June 2021 Development Status-
June 03, 2021
by
Ian Obst
1
#update, #development, #development status
Happy summer, everyone! Just as I mentioned in last month's Development Status, the end of May allowed us to jump in and pick up the pace a little bit. Along with those updates, we have a fun addition...
Continue reading
-May 2021 Development Status-
May 04, 2021
by
Ian Obst
1
#update, #development status
This month's update seems shorter when listing it like we do; however the actual results make a big step towards Last Call's full release. The first half of the month will likely be quieter, as I am f...
Continue reading
-April 2021 Development Status-
April 05, 2021
by
Ian Obst
1
Admittedly a quiet month for us, due to some schedule difficulties this month for Kerry Crowe and myself. However, as a tradeoff, this update does come with a newly updated Prelude. The update feature...
Continue reading
-March 2021 Development Status-
March 03, 2021
by
Ian Obst
1
#update
A smaller list of development updates for March compared to what we shared last month, but nonetheless important for our progress. -Last Call Development Status, March 3 2021- -All seven (7) floors la...
Continue reading
-February 2021 Development Status-
February 11, 2021
by
Ian Obst
1
A bit of a late night post, but sometimes the best work tends to come out at night. Especially when it's a project with a darker tone such as ours. This post is going to try something a little differe...
Continue reading
-Behind The Scenes: Current Progress & Inspirations-
January 18, 2021
by
Ian Obst
1
Happy new year, everyone! Yes, things have been a bit silent on our end. But work is still progressing smoothly on Last Call. To give everyone an idea of where progress stands... •Last Call's story...
Continue reading
-Update 2 Available: The Prelude Expands-
October 26, 2020
by
Ian Obst
1
#update
Surprise : A new update for the Prelude. This addresses another of the critiques we've gotten from the original release and slightly expands the story into the structure of the full game. Changelog (1...
Continue reading
-The Story Gets Graphic (& Novel)-
October 07, 2020
by
Ian Obst
1
#update, #preview, #art
Our past updates have mostly reflected the direction and design of Last Call, but little of the art that Kerry Crowe has been doing for the game. Today, that changes. As a first-time developer, workin...
Continue reading
-Welcome to Redmond-
August 25, 2020
by
Ian Obst
1
#dev-diary, #preview
With our Prelude, we introduced you to a small section of an apartment complex. A few rooms, but with some strange secrets in them. But we won't start you there for the full game. Instead, we need to...
Continue reading
-Update Available: "First Look Demo" Becomes "Prelude"-
August 17, 2020
by
Ian Obst
#update
So it's been a bit, hasn't it? I admit, I wasn't expecting to push an update so soon to respond to some of the feedback. But having spent time with some great horror games recently - namely Ice-Pick L...
Continue reading
-First Look Demo, Two Weeks Later-
August 07, 2020
by
Ian Obst
#announcement
When Last Call was started, it began as a small solo project for my college portfolio, something to pass the time during the end-of-March quarantine. It turned into realizing a long-dormant idea - a m...
Continue reading