-June 2021 Development Status-
Happy summer, everyone! Just as I mentioned in last month's Development Status, the end of May allowed us to jump in and pick up the pace a little bit. Along with those updates, we have a fun additional detail as well: Another local artist has offered to work on a variant cover. It'll be a nice addition to the art we have in-game, and will be available "when it's ready". As always, this month's updates are listed below and we can't wait to see you next month. Especially with the end of July marking one year since we released the Prelude, we may have a fun retrospective or two planned to see how the project has evolved since that original release.
-Ian Obst, writer/director of Last Call
-Last Call Development Status, June 3 2021
-Comic work for Act 1 locked in. This means that - barring any minor refinements down the road - the Prelude and Act 1 are locked in at 100% competition.
-Comic work on Act 3 has started.
-Refinements to Floor 1 progression and assets.
-Ending progression locked in.
-Minor story alterations (...Dick Laurent is dead...)
Get Last Call
Last Call
-A surreal psychological thriller built in RPG Maker MV-
Status | On hold |
Author | Ian Obst |
Genre | Adventure |
Tags | Horror, Psychological Horror, psychological-thriller, RPG Maker, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- -On Hold-Sep 13, 2022
- -October/November 2021 Update-Oct 30, 2021
- -August/September 2021 Development Status-Aug 22, 2021
- -July 2021 Development Status-Jul 01, 2021
- -Prelude Update Available: What Comes Next...-Jun 05, 2021
- -May 2021 Development Status-May 04, 2021
- -April 2021 Development Status-Apr 05, 2021
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