-July 2021 Development Status-
Let's start with the slightly bad news this month: This is going to be an incredibly light update. Due to a few small life inconveniences, work on Last Call was briefly slowed down on my end. For a project already based in free time, this was a minor setback. As such, most of July's update is best described as "refinement".
However, there was still plenty of good things that came out of June when it comes to the art. Kerry has provided some of Last Call's final item portraits, as well as done some location scouting when it comes to shooting the references for one of the biggest scenes in the game. Additionally, the two of us have gotten our first look at the volunteer variant cover for Last Call. More will be shown as it becomes available.
-Ian Obst, writer/director of Last Call
-Last Call Development Status, July 1 2021
-Refinement to Floor 1 progression, scripting, and graphic assets
-Item portraits for Flashlight complete, Map in-progress
-Confrontation cutscene location scouting complete
-Variant cover draft is complete
Get Last Call
Last Call
-A surreal psychological thriller built in RPG Maker MV-
Status | On hold |
Author | Ian Obst |
Genre | Adventure |
Tags | Horror, Psychological Horror, psychological-thriller, RPG Maker, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- -On Hold-Sep 13, 2022
- -October/November 2021 Update-Oct 30, 2021
- -August/September 2021 Development Status-Aug 22, 2021
- -Prelude Update Available: What Comes Next...-Jun 05, 2021
- -June 2021 Development Status-Jun 03, 2021
- -May 2021 Development Status-May 04, 2021
- -April 2021 Development Status-Apr 05, 2021
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